2 posts

Useful Unity Things to Remember

Here are things that I would normally forget as I do not use them often. [MenuItem(“KZ/What we doing)] static void WeDoingThis() { Debug.Log(“We Did it!”); } When you want to exclude only part of a script you can enclose it in compiler flags. // Runtime code here #if UNITY_EDITOR // […]

Adventure Creator – Notes

These notes are for RPR specific but could be useful to others and/or my future project(s). KickStarter is where it’s at for most of my control main ones: (Page 372 in the manual) KickStarter.playerInput KickStarter.stateHandler KickStarter.mainCamera KickStarter.player KickStarter.settingsManager KickStarter.variablesManager I’ve got a tiny custom script to allow the player to […]