Unity

9 posts

Shader One

ShaderOne made life easier. It is a master shader to rule them all. I’ve converted my whole project to Shader One, even though in Beta this is still a very powerful asset, and easily made it in my must have asset list. He has allowed the support for Curved World […]

Core GameKit

Yet another powerful asset by Dark Tonic (See Master Audio for other asset)   I have moved on from PoolManager onto this asset, mainly because PoolManager’s support was not very swift or responsive enough to follow up on things… Most importantly however it was because PoolBoss (which is included with […]

Emerald AI

RPR utilized Emerald AI for certain NPCs in game.   Here are random stuff gathered that may be useful pertaining to Emerald AI.   On Death for the NPC Spawn/DeSpawn sample for Pool Boss On death Respawner Timer https://forum.unity.com/threads/released-emerald-ai-2-0-aaa-quality-ai-with-built-in-ui-ranged-combat-waypoints-and-more.336521/page-47#post-3689014 To be continued…   Currently I find out what animation is […]

Useful Unity Things to Remember

Here are things that I would normally forget as I do not use them often. [MenuItem(“KZ/What we doing)] static void WeDoingThis() { Debug.Log(“We Did it!”); } When you want to exclude only part of a script you can enclose it in compiler flags. // Runtime code here #if UNITY_EDITOR // […]

Unity Code Updates for my assets / scripts

Notes on where I found solutions for the code changes of Unity’s new API updates…   EditorWindow.titleContent    GUIContent titleContent = new GUIContent (“RBSettings”, icon); // icon not needed    window.titleContent = titleContent; Another one test

Adventure Creator – Notes

These notes are for RPR specific but could be useful to others and/or my future project(s). KickStarter is where it’s at for most of my control main ones: (Page 372 in the manual) KickStarter.playerInput KickStarter.stateHandler KickStarter.mainCamera KickStarter.player KickStarter.settingsManager KickStarter.variablesManager I’ve got a tiny custom script to allow the player to […]

Master Audio

(Another great asset from Dark Tonic is Core GameKit)   This is for myself, sanity purposes… Sometimes I can’t keep track of everything, so little cheat notes are great. I used to have Notes within Unity however if you then move onto a new project you’ll have to swap between […]

TouchConsolePro

This is a great Asset and is part of my Must Haves.   Even though it is advertised for Mobile, its power certainly exceeds that!   My only custom modification on its settings are:   Unticking the ‘Show On Exception’ tickbox in the Settings. This is in Assets/Opencoding/Console/Setting and since […]

Behavior Designer – RPR

NOTE: I have discontinued the use of BD for RPR release and will go back to BD once I have more time to play with it.   After a very thorough discussion and extensive support from Justin at Behavior Designer, I figured to use BD for my AI in the […]