ShaderOne made life easier. It is a master shader to rule them all. I’ve converted my whole project to Shader One, even though in Beta this is still a very powerful asset, and easily made it in my must have asset list.
He has allowed the support for Curved World and created his own simplified version as well.
One thing I am looking forward to is eventually support his Fog with Curved.
ShaderOne objmat.SetFloat (“_Layer0Progress”, progressValue ); or Layer1 for layer 1 and so on
progressValue then is 0.0 – 1.0 and for dossilve its backwards so 0.0 is solid 1.0 = fully dissolved
R = Metallic
G = AO
B = unlit mask
A = smoothness
Surface map uses whatever u pick for each channel on material