4 posts

Core GameKit

Yet another powerful asset by Dark Tonic (See Master Audio for other asset)   I have moved on from PoolManager onto this asset, mainly because PoolManager’s support was not very swift or responsive enough to follow up on things… Most importantly however it was because PoolBoss (which is included with […]

Emerald AI

RPR utilized Emerald AI for certain NPCs in game.   Here are random stuff gathered that may be useful pertaining to Emerald AI.   On Death for the NPC Spawn/DeSpawn sample for Pool Boss On death Respawner Timer https://forum.unity.com/threads/released-emerald-ai-2-0-aaa-quality-ai-with-built-in-ui-ranged-combat-waypoints-and-more.336521/page-47#post-3689014 To be continued…   Currently I find out what animation is […]

Useful Unity Things to Remember

Here are things that I would normally forget as I do not use them often. [MenuItem(“KZ/What we doing)] static void WeDoingThis() { Debug.Log(“We Did it!”); } When you want to exclude only part of a script you can enclose it in compiler flags. // Runtime code here #if UNITY_EDITOR // […]

Behavior Designer – RPR

NOTE: I have discontinued the use of BD for RPR release and will go back to BD once I have more time to play with it.   After a very thorough discussion and extensive support from Justin at Behavior Designer, I figured to use BD for my AI in the […]