How To

2 posts

Useful Unity Things to Remember

Here are things that I would normally forget as I do not use them often. [MenuItem(“KZ/What we doing)] static void WeDoingThis() { Debug.Log(“We Did it!”); } When you want to exclude only part of a script you can enclose it in compiler flags. // Runtime code here #if UNITY_EDITOR // […]

Behavior Designer – RPR

NOTE: I have discontinued the use of BD for RPR release and will go back to BD once I have more time to play with it.   After a very thorough discussion and extensive support from Justin at Behavior Designer, I figured to use BD for my AI in the […]