2 posts

Emerald AI

RPR utilized Emerald AI for certain NPCs in game.   Here are random stuff gathered that may be useful pertaining to Emerald AI.   On Death for the NPC Spawn/DeSpawn sample for Pool Boss On death Respawner Timer To be continued…   Currently I find out what animation is […]

Behavior Designer – RPR

NOTE: I have discontinued the use of BD for RPR release and will go back to BD once I have more time to play with it.   After a very thorough discussion and extensive support from Justin at Behavior Designer, I figured to use BD for my AI in the […]