C#

4 posts

Emerald AI

RPR utilized Emerald AI for certain NPCs in game.   Here are random stuff gathered that may be useful pertaining to Emerald AI.   On Death for the NPC Spawn/DeSpawn sample for Pool Boss On death Respawner Timer https://forum.unity.com/threads/released-emerald-ai-2-0-aaa-quality-ai-with-built-in-ui-ranged-combat-waypoints-and-more.336521/page-47#post-3689014 To be continued…   Currently I find out what animation is […]

Useful Unity Things to Remember

Here are things that I would normally forget as I do not use them often. [MenuItem(“KZ/What we doing)] static void WeDoingThis() { Debug.Log(“We Did it!”); } When you want to exclude only part of a script you can enclose it in compiler flags. // Runtime code here #if UNITY_EDITOR // […]

Unity Code Updates for my assets / scripts

Notes on where I found solutions for the code changes of Unity’s new API updates…   EditorWindow.titleContent    GUIContent titleContent = new GUIContent (“RBSettings”, icon); // icon not needed    window.titleContent = titleContent; Another one test

Adventure Creator – Notes

These notes are for RPR specific but could be useful to others and/or my future project(s). KickStarter is where it’s at for most of my control main ones: (Page 372 in the manual) KickStarter.playerInput KickStarter.stateHandler KickStarter.mainCamera KickStarter.player KickStarter.settingsManager KickStarter.variablesManager I’ve got a tiny custom script to allow the player to […]