Monthly Archives: September 2018

2 posts

Emerald AI

RPR utilized Emerald AI for certain NPCs in game.   Here are random stuff gathered that may be useful pertaining to Emerald AI.   On Death for the NPC Spawn/DeSpawn sample for Pool Boss On death Respawner Timer https://forum.unity.com/threads/released-emerald-ai-2-0-aaa-quality-ai-with-built-in-ui-ranged-combat-waypoints-and-more.336521/page-47#post-3689014 To be continued…   Currently I find out what animation is […]

Useful Unity Things to Remember

Here are things that I would normally forget as I do not use them often. [MenuItem(“KZ/What we doing)] static void WeDoingThis() { Debug.Log(“We Did it!”); } When you want to exclude only part of a script you can enclose it in compiler flags. // Runtime code here #if UNITY_EDITOR // […]